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cmake_minimum_required(VERSION 3.16)
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project(8_User_Form VERSION 0.1 LANGUAGES CXX)
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set(CMAKE_AUTOUIC ON)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
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find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
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set(PROJECT_SOURCES
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main.cpp
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userform.cpp
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userform.h
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userform.ui
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)
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if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
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qt_add_executable(8_User_Form
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MANUAL_FINALIZATION
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${PROJECT_SOURCES}
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)
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# Define target properties for Android with Qt 6 as:
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# set_property(TARGET 8_User_Form APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
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# ${CMAKE_CURRENT_SOURCE_DIR}/android)
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# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
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else()
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if(ANDROID)
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add_library(8_User_Form SHARED
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${PROJECT_SOURCES}
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)
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# Define properties for Android with Qt 5 after find_package() calls as:
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# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
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else()
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add_executable(8_User_Form
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${PROJECT_SOURCES}
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)
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endif()
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endif()
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target_link_libraries(8_User_Form PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
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# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
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# If you are developing for iOS or macOS you should consider setting an
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# explicit, fixed bundle identifier manually though.
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if(${QT_VERSION} VERSION_LESS 6.1.0)
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set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.8_User_Form)
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endif()
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set_target_properties(8_User_Form PROPERTIES
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${BUNDLE_ID_OPTION}
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MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
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MACOSX_BUNDLE TRUE
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WIN32_EXECUTABLE TRUE
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)
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include(GNUInstallDirs)
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install(TARGETS 8_User_Form
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BUNDLE DESTINATION .
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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)
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if(QT_VERSION_MAJOR EQUAL 6)
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qt_finalize_executable(8_User_Form)
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endif()
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