mirea-projects/Third term/Industrial programming technologies/6_User_Form/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.16)
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project(6_User_Form VERSION 0.1 LANGUAGES CXX)
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set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
set(PROJECT_SOURCES
main.cpp
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userform.cpp
userform.h
userform.ui
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)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
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qt_add_executable(6_User_Form
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MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
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# set_property(TARGET 6_User_Form APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
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# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
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add_library(6_User_Form SHARED
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${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
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add_executable(6_User_Form
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${PROJECT_SOURCES}
)
endif()
endif()
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target_link_libraries(6_User_Form PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
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# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
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set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.6_User_Form)
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endif()
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set_target_properties(6_User_Form PROPERTIES
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${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
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install(TARGETS 6_User_Form
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BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
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qt_finalize_executable(6_User_Form)
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endif()